Friday, May 31, 2013
Animation Test_01
Monday, May 27, 2013
Character_Posed_Render
First full render of the clockwork character in a posed position. Now that rigging is done, time for animating!
Friday, May 24, 2013
DisplacementMap_Floors
Upper Floor tile Displacement
Lower Floor tile Displacement
I had a couple comments on the floor looking too flat, so i added an actual displacement to the tiles. I think it adds nicely to the overall effect
Lower Floor tile Displacement
I had a couple comments on the floor looking too flat, so i added an actual displacement to the tiles. I think it adds nicely to the overall effect
Friday, May 17, 2013
(Upper Level) Before and After Lighting
This was the lighting for the Upper level room. Still had the same glass effect, but i'm sure some light-linking will fix the problem. Also will need to fix the digital clocks.
(Lower Floor) Before and After Lighting
Had some fun setting up the lighting for the environment. Mostly used Spot lights with a few point lights for sunshine. Still working to fix the weird lighting effect on the windows.
Thursday, May 9, 2013
Timeline and Benchmarks
TIMELINE for "Clockwork"
Week 4 -------------------Topic Study April 26th
Week 5--------------------Texturing May 3rd
Week 6--------------------Rigging May 10th (Benchmark)
Week 7--------------------Lighting May 17th
Week 8--------------------Animation May 24th
Week 9--------------------Rendering May 31st (Benchmark)
Week 10------------------Rendering June 7th
Week 11------------------Present Final Composite June 14th
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